Competition is also central to speedrunning culture, so it may only be a matter of time until a new challenger comes along and beats Super Mario Bros. in record time. If video games are a marriage of technology and art, then skilled speedrunners prove that these pieces of art can be recontextualized into unique artifacts of entertainment through their technological limitations and mechanics. Players like Crescendo show the gaming community that no matter how old a game is, it can still evoke a sense of unbridled joy from its players, even in indirect ways. These slick maneuvers prove that, rather than employing dishonest cheats, Crescendo takes advantage of his cleverness. SMB1 has time limits, a much more unforgiving play style, and basically no sound clues to go off of for navigation help outside of hitting a block or an enemy. At another, he uses the fireball powerup to gauge the distance between Mario and upcoming obstacles. 64 has the benefit of being 3D and Open worldish allowing you to take your time in certain areas and has more sound clues to go off of to help navigate. At one point, he counts out loud to determine how close he is to a crucial jump. He took advantage of the usual exploits and secrets, such as the famous hidden Warp Room in World 1-2 that allows players to skip levels, while also employing some other ingenious tactics. Crescendo's meticulous attention to detail and laser focus was instrumental in helping him achieve his victory.
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